
Reserve The Wayward Realms Early Access
Please Note The Following Before Purchasing
This is a digital product, not a physical copy
Early Access aims to release in late 2025, however we cannot guarantee that Early Access will be ready at the end of 2025, and might take a little longer to finish up. Our goal is, of course, to get it into your hands as soon as possible, as your feedback will be instrumental in improving and shaping the game's production.
The Wayward Realms is currently planned to release on Steam. We cannot guarantee release on any other platforms at this time. When Early Access is ready and available, we will contact you with your Steam key via email so please keep your contact information updated here at our store to receive your copy.
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Welcome to The Wayward Realms, a Grand RPG by legendary game developers, Ted Peterson and Julian Lefay. A game that aims to bring the “old-school” design philosophies of Classic RPGs together with the latest technology and quality of life improvements, courtesy of Unreal Engine 5.
Get lost in a massive, beautiful open world, filled to the brim with adventure. Explore vast, realistically scaled cities, sprawling towns, deep dungeons filled with untold treasures, and a plethora of diverse environments. Discover populations of warring factions, dangerous creatures, and an expansive cast of characters that come to life the more you interact with them.
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In 1996, our founders—Ted Peterson and Julian Lefay—released The Elder Scrolls II: Daggerfall while working at Bethesda Softworks, pushing the envelope of what was possible with computer games. Still considered one of the largest games ever crafted, Daggerfall was massive both in its gameplay mechanics and its potential. Shortly after its release, Ted & Julian pursued other projects and new work, yet Daggerfall's impact and potential stayed with them throughout their careers.
Nearly 30 years later, they have teamed up once again to see that potential realized, bringing along fellow Daggerfall alum Eric Heberling, the original composer, to once again create a memorable and immersive world. Carrying forward everything that worked in Daggerfall, our aim is to refine and expand upon the systems that have kept players coming back to it for decades, as well as introduce new systems and quality of life improvements to create a modern classic – a true successor to Daggerfall.
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In line with our Classic RPG Design, we have established 4 Core Design Pillars that define and guide our plans for The Wayward Realms.
These 4 Pillars are Scope, Choices, Consequences, and Roleplaying.
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Scope
The Wayward Realms offers a massive, procedurally-generated world with plenty of variety in the environments and locales. Dungeons and cities are crafted to feel unique from one another, offering limitless options for layouts and aesthetics. The world itself is ever changing; cities can grow, deteriorate, or be entirely destroyed by war, and the sky, landscape, and flora change with the seasons.
Likewise, the worldbuilding runs deep, with thousands of years worth of history. Through item descriptions, dialogue, lorebooks, and ancient rune stones that dot the land, players will be able to learn about the world, its history, the various factions, and the people who’ve chosen to make the Archipelago their home.
Choices
The Wayward Realms gives players truly meaningful choices, with the potential for lasting effects on the world and your experience of it. From your race, equipment, or skills, to narrative and gameplay tactics, or your involvement (or lack thereof) in world events – everything is a choice.
Meaningful choices go far beyond what sword you equip or how you choose to talk to an NPC. Our skill system is designed to encourage a wide variety of builds and specializations, as each choice shapes your character in unique ways. The more you invest in a skill, the wider the variety of options available to you in how you might utilize it.
Consequences
The player’s actions will have consequences, both good and bad. There is no such thing as a failed quest in The Wayward Realms, only results and future consequences, depending on how your choices affected the outcome. Whether those are positive or negative will be up to the world to decide, and for the player to experience, as every choice leads to some kind of change. You could improve or degrade your ability to join certain factions, the amount and kind of reputation you earn, and how the world reacts to your presence.
Roleplaying
While other RPGs railroad their players into specific roles, The Wayward Realms lets players decide what type of character they wish to play, who they would side with, and what actions that character would actually perform.
For this reason, we have chosen to forego a traditional “Main Quest'' in order to craft many smaller and more varied narratives for our factions, which will appeal to a broad swath of character types. The player can further shape their story by how they choose to deal with major World Events. They can take part and influence the outcome, or simply stand by and live with whatever consequences these events bring to the world.
Finally, our Virtual Game Master will take a character’s playstyle and tailor the quests, encounters, and rewards around them, much like a real life tabletop game master.
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Perhaps the most exciting feature we are working on, the Virtual Game Master—or VGM—is a system designed to bring roleplaying to the next level. Brought to life using the latest in machine learning technology, the VGM is meant to tailor a player’s gameplay experience to their strengths and weaknesses, as well as their preferences and choices.
Aside from the many hand-crafted quests we plan to offer, the VGM is also in charge of creating new quests for the player to encounter. This is accomplished by utilizing quest templates in a 5 act structure, letting the VGM piece together new quests and opening up many new possibilities. The VGM will also take into account other quests the player has already completed, their playstyle, who their allies and enemies are, and what type of quests the player prefers, then utilize these variables to create new, tantalizing, and engaging content.
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Set in a massive world of over 500,000 square kilometers, with thousands of realistically scaled cities, towns and labyrinthian dungeons to explore, The Wayward Realms aims to give players a truly epic setting to experience. To accomplish this, we are leaning on some of the most advanced technology available, including Unreal Engine 5's new procedural tools, along with our own in-house systems to craft this incredible world.
Like Daggerfall, the world of The Wayward Realms is mapped out, with the procedural systems crafting the landscape and building the cities and dungeons. In the spaces between, players will find a plethora of content to keep themselves busy, such as bandit camps, mines, ruins, and other points of interest that players will want to investigate and explore.
This, combined with the VGM’s ability to spawn in new content for players to come across, will ensure that the world feels alive and full of things to do, animals to hunt, resources to discover, monsters to fight, unique places to see, and new adventures to have.
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Forge Your Own Path - In The Wayward Realms, there is no traditional “Main quest.” Players have complete freedom to choose their own path, join factions that make sense for their character, and shape every quest line they encounter. While there's no central storyline, there are faction quest lines and dynamic “World Events” that players can influence. These “World Events” unfold independently of player actions, but offer the opportunity to shape the future of the Archipelago, should the player choose to interact with them.
Character Creation - The Wayward Realms will feature 8 unique playable races: Humans, Elves, Dwarfs, Orks, Ogres, Goblins, Cambion, and Fey. Players will be able to customize their character's features, as well as pick from various skills and advantages/disadvantages to define their character’s playstyle.
Classes - While there are several preset classes for players to choose from, this does not limit the player to any specific equipment or skills. Players have total freedom to grow and define their character.
Skills & Attributes - Players will have their pick of over 30 Skills, affecting 8 attributes, used to craft and grow their characters. As players level their skills by use, the corresponding Attributes will rise automatically, putting great importance on your character’s actions.
Melee Combat - The Wayward Realms offers both traditional click-to-attack combat, as well as a Daggerfall-inspired “precision mode” where players can swing their mouse in directional combat, with the ability to switch between the two on the fly.
Weapons & Armor - Featuring a more historical approach to armor and weapons, with a slight fantastical flair, The Wayward Realms offers a broad range of choices inspired by the late 15th/early 16th centuries for players to choose from, including the highly-requested polearms.
Furthermore, all weapons come in three material types, with their own strengths and weaknesses, so players can choose an arsenal that best suits their playstyle and character build.Magic - The world of The Wayward Realms offers much in the ways of magic, from tried and true legends of the genre such as Invisibility and Necromancy, to more exotic kinds, such as seeing the world through an NPC’s eyes, or entrapping enemies within stone.
Spell Crafting - The Wayward Realms offers over 50 unique Spell Effects to toy around with in the Spell Creation System. Spells can be expressed in many forms, from simple projectiles and explosions to magical waves and walls to hinder foes. Players may specialize their spells as they see fit.
Relationships - During a player’s travels throughout the Archipelago, they will meet many interesting people with whom to forge lasting friendships or, perhaps, something deeper. Each NPC the player interacts with will be saved by the VGM, who can use them later down the line to push new quests and storylines towards the player character. This means that any NPC has the potential to become an important character.
A Living, Breathing World on an Unprecedented Scale - The total size of the Archipelago—not including water—is, roughly, 521,000km² (201,160 miles²). It features thousands of procedurally generated cities, dungeons, towns, and points of interest scattered between, allowing for adventures and exploration of epic proportions not seen in any other game.
Mass Crowd System - To make sure the sprawling cities of the Archipelago feel occupied and alive, The Wayward Realms uses a Mass-AI system to display thousands of NPCs on screen at any given moment. To accomplish this, the crowd is treated as a single entity. However, as the player approaches an individual NPC, they are outfitted with a background, occupation, and routine, meaning players may follow them around and see their daily life play out.
Sailing - With the setting being an archipelago, ships and boats play a huge role in the game. Ships may be hired by players to travel from island to island or purchased outright to sail freely across the sea.
Vessels come in various shapes and sizes, offering players a way to travel and even a place to call home, depending on the type of ship. Unlawful players may also steal a ship for themselves, though that will of course come with consequences.Mounts & Pack Animals - Players will have the option to purchase a mount to aid in their travels. There are 5 different types of Horses to pick from, varying in size and color; as well as camels in the deserts of Merothwyr. Players can also purchase a pack animal to help carry loot and equipment.
Apart from the animals themselves, players will be able to upgrade saddlebags and purchase new bridle, saddles and even armor for their trusty steeds.Reputation & Law - A player in The Wayward Realms is only as good as their reputation, which will be affected by their actions, which factions they join, and any crimes they might commit. Joining a faction will attract allies and enemies. The player’s reputation with these groups will shift further as they rise through the ranks.
Should the player find themselves on the opposite side of the law, they may be arrested and put on trial. They might sweet talk their way out, do hard time, or try to escape from prison and live on the run. -
The Wayward Realms will take you on a journey through the Archipelago, a chain of islands divided between the kingdoms of Sidh and Splendour.
While Splendour was once the heartland of the Orkish nation, the Humans have driven the Orks ever further north into the harsh mountainous terrain of Sidh. There, the disparate ruling clans lie in wait for an opportunity to reclaim their former homeland.
Splendour, on the other hand, is now the kingdom of Man, forged through centuries of militaristic expansion. With the kingdom still recovering from the recent civil war, there are those who plot to claim the vast lands of Splendour for themselves, from both within her borders and without.
Off Splendour’s western shores lies the desert island of Merothwyr, a fragment of sea floor raised to the surface by a calamity long ago. Though many Humans inhabit the lush coastlines, Merothyr’s wasteland interior is now home to Goblins, one of the few races that can thrive in such a hostile climate.
To the south lies the lush and humid islands of Iwerrdon, a realm settled by the Elves in days of yore and brought into the splendorous fold just a few centuries ago. Many among their residents squirm under the tyrannous yoke of Splendour, longing for the chance to overthrow their foreign masters.
Whose side will you take in these grand conflicts?
Collapsible content
How Long After Early Access Until The Full Game Releases?
We don’t have a concrete answer for this, the reason being that we will be seeking out further funding from traditional routes in order to finish the game and we don’t know how long that will take. Our aim is to keep everyone updated on progress and milestones.
What Will The System Requirements Be?
We are aiming for GTX1060/RX580 class GPU, 4 Core CPU with 16GB of system ram, and SSD class storage. The minimums may change during development
Will The Game Have 3rd Person?
We fully plan to support 3rd person mode but the priority for the Early Access will be 1st person with 3rd person likely coming as an update after the Early Access release.
Will You Support VR?
At this time we are not planning VR support, but it is a feature that we might look into further down the line.
Will The Wayward Realms Be Available on Consoles?
Our current development focus is on PC. We hope that with full funding resources and the support of a publisher, we will be able to bring the game to console.